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Call
- To put into the pot an amount of money equal to the most recent bet or
raise. The term "see" (as in "I'll see that bet") is considered
colloquial.
Calling Station - A weak-passive
player who calls a lot, but doesn't raise or fold much. This is the kind
of player you like to have in your game.
Cap - To put in the last raise
permitted on a betting round. This is typically the third or fourth
raise. Dealers in California are fond of saying "Capitola" or
"Cappuccino."
Case - The last card of a certain rank
in the deck. Example: "The flop came
J 8 3;
I've got pocket jacks, he's got pocket 8's, and then the case eight
falls on the river, and he beats my full house."
Center Pot - The first pot created
during a poker hand, as opposed to one or more "side" pots created if
one or more players goes all-in. Also "main pot."
Check
(1) To not bet, with the option to call or
raise later in the betting round. Equivalent to betting zero dollars.
(2) Another word for chip, as in poker chip.
Check Raise - To check and then raise
when a player behind you bets. Occasionally you will hear people say
this is not fair or ethical poker. Piffle. Almost all casinos permit
check-raising, and it is an important poker tactic. It is particularly
useful in low-limit
Texas Holdem where you need extra strength to narrow the
field if you have the best hand.
Cold Call - To call more than one bet
in a single action. For instance, suppose the first player to act after
the big blind raises. Now any player acting after that must call two
bets "cold." This is different from calling a single bet and then
calling a subsequent raise.
Come Hand - A drawing hand (probably
from the craps term).
Community Cards - Cards that are
presented face-up in the middle of the poker table and shared among
players in games like Hold'em and Omaha. These are also referred to as
board cards or "the board".
Complete Hand - A hand that is defined
by all five cards - a straight, flush, full house, four of a kind, or
straight flush.
Connector - A
Texas Holdem
starting hand in which the two cards are one apart in rank. Examples:
KQ, 76.
Counterfeit - To make your hand less
valuable because of board cards that duplicate it. Example: you have
87
and the flop comes 9 T J,
so you have a straight. Now an 8 comes on the turn. This has
counterfeited your hand and made it almost worthless.
Crack - To beat a hand - typically a
big hand. You hear this most often applied to pocket aces: "Third time
tonight I've had pocket aces cracked."
Cripple - As in "to cripple the deck."
Meaning that you have most or all of the cards that somebody would want
to have with the current board. If you have pocket kings, and the other
two kings flop, you have crippled the deck.
Dealer - The player in a poker game
who actually (or theoretically) is dealing the cards. When a
professional dealer (casino or card room) or automated dealer (online)
is present - it is necessary to identify the player who would be dealing
the cards because the blinds and the betting action are to the left of
the dealer. This is done by utilizing a marker called a dealer button
which travels around the table in a clockwise manner, moving to the next
player after each hand is completed.
Dog - Shortened form of "underdog."
Dominated Hand - A hand that will
almost always lose to a better hand that people usually play. For
instance, K3
is "dominated" by KQ. With the exception of strange flops (e.g.,
3 3 X, K 3 X),
it will always lose to KQ.
Draw - To play a hand that is not yet
good, but could become so if the right cards come. Example: "I'm not
there yet - I'm drawing." Also used as a noun. Example: "I have to call
because I have a good draw."
Draw Dead - Trying to make a hand
that, even if made, will not win the pot. If you're drawing to make a
flush, and your opponent already has a full house, you are "drawing
dead." Of course, this is a bad condition to be in.
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